{"title":"多触点学习在协同教育中的应用","authors":"Matthias Ehlenz, René Röpke, U. Schroeder","doi":"10.1145/3205873.3210709","DOIUrl":null,"url":null,"abstract":"Educational contexts evolve with the increasing impact of multi-touch technologies on everyday life. When bringing multi-touch technologies into a classroom, high-quality content applications must be developed to add value to students' learning. This contribution presents a framework for multi-touch learning games which incorporates learning analytics components and tangibles to improve collaborative learning experiences.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"s1-9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Towards Multi-touch Learning Applications in Collaborative Education\",\"authors\":\"Matthias Ehlenz, René Röpke, U. Schroeder\",\"doi\":\"10.1145/3205873.3210709\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Educational contexts evolve with the increasing impact of multi-touch technologies on everyday life. When bringing multi-touch technologies into a classroom, high-quality content applications must be developed to add value to students' learning. This contribution presents a framework for multi-touch learning games which incorporates learning analytics components and tangibles to improve collaborative learning experiences.\",\"PeriodicalId\":340580,\"journal\":{\"name\":\"Proceedings of the 7th ACM International Symposium on Pervasive Displays\",\"volume\":\"s1-9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 7th ACM International Symposium on Pervasive Displays\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3205873.3210709\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3205873.3210709","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards Multi-touch Learning Applications in Collaborative Education
Educational contexts evolve with the increasing impact of multi-touch technologies on everyday life. When bringing multi-touch technologies into a classroom, high-quality content applications must be developed to add value to students' learning. This contribution presents a framework for multi-touch learning games which incorporates learning analytics components and tangibles to improve collaborative learning experiences.