通过着色进行鲁棒交互式分割

Ozan Sener, K. Ugur, Aydin Alatan
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引用次数: 3

摘要

以用户为中心的高性能交互式图像分割对于地面真相标注工具以及许多需要用户从重要背景中选择对象的移动计算机图形学和视觉应用非常重要。另一方面,这些方法还应该容忍由于移动设备的小屏幕而导致的交互错误。我们提出了一种新的相互作用机制,称为着色。着色是完全动态的交互方法,专门为触摸屏设备和移动应用程序设计。此外,为了补偿交互错误,我们提出了一种处理错误的机制。所提出的交互方法也进行了主观检验。并给出了交互方法和纠错机制的优越性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Robust interactive segmentation via coloring
User centered and high performance interactive image segmentation is important for ground truth annotation tools as well as many mobile computer graphics and vision applications which requires user to select an object from non-trivial background. On the other hand, These methods should also tolerate interaction errors due to the small sized screens of the mobile devices. We namely propose a new interaction mechanism called coloring. Coloring is completely dynamic interaction methodology and specifically designed for touchscreen devices and mobile applications. Moreover, in order to compensate interaction errors, we have proposed a mechanism to handle errors. Proposed interaction methodology is also tested subjectively. And, superior performance of both interaction methodology and error-correction mechanism is also presented.
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