手机游戏设计框架作为运动障碍儿童的辅助技术

Melyani Melyani, Y. Heryadi, A. Trisetyarso, Bachtiar Saleh Abbas, W. Suparta, F. Gaol
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引用次数: 0

摘要

在过去的十年里,电脑游戏作为一种超越娱乐的潜在媒介出现了。尽管游戏易用性很受欢迎,但它仍然是众多研究人员关注的主要问题。运动障碍儿童群体是开发娱乐或治疗支持游戏的潜在目标,因为他们对游戏感兴趣。本文提出:(1)基于简单手势的运动障碍儿童移动游戏框架;(2)以Xgboost决策树作为手势识别器(训练准确率为98.48%,测试准确率为96.76%)为原型,以手势指令为辅助技术与游戏交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Framework of Mobile Game Design as an Assistive Technology for Children with Motor Disabilities
Computer games have emerged in the past decade as potential media beyond entertainment. Despite its popularity, game accessibility remains a major concern of various researchers. Children population with motor disabilities is a potential target for developing entertainment or therapeutic support games due to their interest to play. This paper presents: (1) a framework for mobile games for children with motor disability using simple hand postures and (2) Xgboost decision tree as a hand posture recognizer (98.48 percent training accuracy and 96.76 percent testing accuracy) as a prototype of hand posture-based commands as assistive technology to interact with games.
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