朝着自动个性化的赛车游戏内容创作方向发展

J. Togelius, R. D. Nardi, S. Lucas
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引用次数: 302

摘要

进化算法通常用于为电脑游戏创建高性能策略或代理。在本文中,我们选择在赛车游戏中进化赛道。设计了一种可进化的轨迹表示,并采用多目标进化算法最大化轨迹相对于特定人类玩家的娱乐价值。这需要一种方法来创建玩家驾驶风格的精确模型,以及一个试探性的定义,什么时候赛道是有趣的,这两者都提供了。我们相信这一方法能够带来有趣的新研究问题,并有可能适用于商业赛车游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards automatic personalised content creation for racing games
Evolutionary algorithms are commonly used to create high-performing strategies or agents for computer games. In this paper, we instead choose to evolve the racing tracks in a car racing game. An evolvable track representation is devised, and a multiobjective evolutionary algorithm maximises the entertainment value of the track relative to a particular human player. This requires a way to create accurate models of players' driving styles, as well as a tentative definition of when a racing track is fun, both of which are provided. We believe this approach opens up interesting new research questions and is potentially applicable to commercial racing games.
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