纸上的浪漫©-一种具有情境脚手架的小学生学习造纸的教育模拟游戏:学习表现和心流状态的评价

Fu-Jung Lin, Chia-Ping Wang, Hui-Ci Zhung, Hsin-Yi Wang, Shu-ming Wang, Cheng-Tai Li, Ming-Chaun Li, H. Hou
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引用次数: 3

摘要

反复练习是学习者发展程序性知识的关键。然而,这种探索和实践在现实世界中可能是昂贵和危险的。电脑游戏为学习者掌握程序性知识提供了一个方便、安全的环境,不受时间和空间的限制。本研究开发了一款类似密室逃生的学习造纸教育模拟游戏。为了评估这个游戏,台湾北部地区的五十七名小学生利用这个游戏参与了一个学习活动。结果显示,就心流状态而言,学习者普遍喜欢玩游戏。与此同时,学习者认为游戏有用且易于使用。结果表明,学习者在程序性知识方面有显著提高。综上所述,本研究显示了电脑教育游戏在帮助学生发展程序性知识方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State
Repeatedly practice is a key for learners to develop procedural knowledge. However, such exploration and practice could be costly and dangerous in real world. Computer games provides a convenient and safe environment for learners to master procedural knowledge without temporal and spatial constraints. This study developed an Escape Room-like educational simulation game for learning papermaking. To evaluate the game, fifty-seven elementary students from northern Taiwan participated in a learning activity using the game. Results showed that learners generally enjoyed playing the game in terms of their flow state. Meanwhile, learners perceived the game as useful and easy to use. Results suggested that learners showed significant improvement in procedural knowledge. In conclusion, this study showed the effectiveness of adapting computer educational games to help student develop procedural knowledge.
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