{"title":"纸上的浪漫©-一种具有情境脚手架的小学生学习造纸的教育模拟游戏:学习表现和心流状态的评价","authors":"Fu-Jung Lin, Chia-Ping Wang, Hui-Ci Zhung, Hsin-Yi Wang, Shu-ming Wang, Cheng-Tai Li, Ming-Chaun Li, H. Hou","doi":"10.1109/IIAI-AAI.2017.27","DOIUrl":null,"url":null,"abstract":"Repeatedly practice is a key for learners to develop procedural knowledge. However, such exploration and practice could be costly and dangerous in real world. Computer games provides a convenient and safe environment for learners to master procedural knowledge without temporal and spatial constraints. This study developed an Escape Room-like educational simulation game for learning papermaking. To evaluate the game, fifty-seven elementary students from northern Taiwan participated in a learning activity using the game. Results showed that learners generally enjoyed playing the game in terms of their flow state. Meanwhile, learners perceived the game as useful and easy to use. Results suggested that learners showed significant improvement in procedural knowledge. In conclusion, this study showed the effectiveness of adapting computer educational games to help student develop procedural knowledge.","PeriodicalId":281712,"journal":{"name":"2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State\",\"authors\":\"Fu-Jung Lin, Chia-Ping Wang, Hui-Ci Zhung, Hsin-Yi Wang, Shu-ming Wang, Cheng-Tai Li, Ming-Chaun Li, H. Hou\",\"doi\":\"10.1109/IIAI-AAI.2017.27\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Repeatedly practice is a key for learners to develop procedural knowledge. However, such exploration and practice could be costly and dangerous in real world. Computer games provides a convenient and safe environment for learners to master procedural knowledge without temporal and spatial constraints. This study developed an Escape Room-like educational simulation game for learning papermaking. To evaluate the game, fifty-seven elementary students from northern Taiwan participated in a learning activity using the game. Results showed that learners generally enjoyed playing the game in terms of their flow state. Meanwhile, learners perceived the game as useful and easy to use. Results suggested that learners showed significant improvement in procedural knowledge. In conclusion, this study showed the effectiveness of adapting computer educational games to help student develop procedural knowledge.\",\"PeriodicalId\":281712,\"journal\":{\"name\":\"2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IIAI-AAI.2017.27\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IIAI-AAI.2017.27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Repeatedly practice is a key for learners to develop procedural knowledge. However, such exploration and practice could be costly and dangerous in real world. Computer games provides a convenient and safe environment for learners to master procedural knowledge without temporal and spatial constraints. This study developed an Escape Room-like educational simulation game for learning papermaking. To evaluate the game, fifty-seven elementary students from northern Taiwan participated in a learning activity using the game. Results showed that learners generally enjoyed playing the game in terms of their flow state. Meanwhile, learners perceived the game as useful and easy to use. Results suggested that learners showed significant improvement in procedural knowledge. In conclusion, this study showed the effectiveness of adapting computer educational games to help student develop procedural knowledge.