DexController:在虚拟现实防御游戏中识别抓取姿势和抓取力的手持控制器

Hyeon-Beom Yi, Jiwoo Hong, Woohun Lee
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引用次数: 0

摘要

我们开发了一款名为DexController的手持控制器,利用抓握作为虚拟现实(VR)游戏的额外输入方式。DexController的压敏表面可以识别两种不同的握持姿势(即精确握持和强力握持),并检测握持力。为了证明这一点,我们设计了一款VR防御游戏,玩家应该使用适当的武器和适当的力量来攻击不同的虚拟敌人。用户研究证实,利用有意义的抓取信息,便于与游戏内容进行自然映射,增强了VR游戏用户的临身感和享受感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DexController : Hand-Held Controller Recognizing Grasp-Pose and Grasp-Force in Virtual Reality Defense Game
We developed a hand-held controller named DexController, leveraging grasp as an additional input modality for virtual reality(VR) game. The pressure-sensitive surface of DexController could recognize two different grasp-poses (i.e. precision grip and power grip) and detect grasp-force. For demonstration, we designed a VR defense game in which players should attack different virtual enemies using the proper weapon with a proper level of force. User study confirmed that utilizing meaningful information of grasping facilitates natural mapping with game contents, which led VR game users to experience enhanced presence and enjoyment.
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