这部圣经史诗电影的特效和CGI

Andrew B. R. Elliott
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引用次数: 1

摘要

一般来说,在历史史诗中,特效发挥着奇特的双重作用。首先,它们是再现不可能的、壮观的过去世界的手段;然而,在它们的第二种能力中,这些同样的效果被设计成让观众相信这一奇观的真实性。因此,效果通常同时是用来代表想象中的过去世界的工具,也是用来说服我们相信它们的可信度的工具。如果使用可信度作为质量标志的概念通常适用于对过去的描述,其中即使是最轻微的不一致也可能是致命的,那么对于圣经电影来说尤其如此。正如Lloyd Baugh所观察到的那样,鉴于圣经电影试图精确地拍摄不可言喻的、神圣的或奇迹的东西,“电影的高科技维度问题对耶稣电影至关重要。”从《十诫》(1923)到《复活》(2016),可信度和信念是电影的基本要素;从1969年的《宾虚》(Ben-Hur)中基督的缺席,到2004年的《耶稣受难记》(the Passion of the Christ)中他令人筋疲力尽的特写镜头,这部圣经电影依赖于为银幕上的信仰创造空间,也为银幕外的信仰创造空间。因此,问题不在于史诗电影中的特效如何试图让观众相信特定电影体验的真实性,而在于它们如何打开一个空间,以保证它们首先表现这种体验的权威性。因此,我认为,伴随着特效的发展,也出现了一些比喻和惯例,它们成为了史诗的标志,在这里被用来支持圣经史诗美学。因此,本章建立在我之前关于史诗电影中的效果作为真实性表达的观点之上,但在这里,我提议讨论的不是作为真实性的保证,而是作为“电影展示自身及其力量的整体过程的一部分”,以及效果如何作为奇观的功能,成为推动观众前往电影院的工业卖点的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Special effects and CGI in the biblical epic fi lm
Within the historical epic in general, special effects fulfil a curious double function. First, they are the means by which impossible, spectacular past worlds can be represented; yet, in their second capacity, those same effects are designed to convince viewers of the reality of that spectacle. As such, effects are often simultaneously the tools used to represent imagined past worlds, as well as the tools designed to persuade us of their credibility. If the concept of using credibility as a marker of quality is often true for the depiction of the past wherein even the slightest incongruity can be fatal,1 it is especially true for the biblical film. As Lloyd Baugh observes, given that biblical films attempt precisely to film the ineffable, the divine, or the miraculous, “the question of the high-technological dimension of cinema is critical to the Jesus-film.”2 From The Ten Commandments (1923) to Risen (2016), credibility and faith are primordial to the film; from the absence of Christ in Ben-Hur (1969) to his gruelling close-ups in The Passion of the Christ (2004), the biblical film relies on creating a space for on-screen belief as well as a space for off-screen faith. The question is not, therefore, how special effects in the epic film try to convince the viewer of the reality of a given cinematic experience, but how they open up a space which would guarantee their authority to represent that experience in the first place. Consequently, I argue, alongside the development of special effects there have also arisen tropes and conventions which have become hallmarks of the epic and which are here used to support a biblical epic aesthetic. This chapter thus builds on my earlier ideas about effects in the epic film as an expression of verisimilitude, but here I propose instead to discuss effects not as guarantor of verisimilitude, but as “part of an overall process in which cinema displays itself and its powers”,3 and how effects act as a function of spectacle, becoming part of an industrial selling point driving audiences to the cinema.
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