利用类估计对未见体素进行形状合并和插值,基于gpu的高效实现

Furukawa Ryo, Tomoya Itano, Akihiko Morisaka, Hiroshi Kawasaki
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引用次数: 3

摘要

将三维测量系统获得的多个距离图像合并生成单个多边形网格,以及对未测量数据或距离图像不足造成的孔洞进行填充处理,是CAD、形状数字存档和CG渲染的重要过程。现有的许多用于合并和插值多个形状的方法在距离图像数量较少的情况下不能很好地发挥作用。本文对空间雕刻法进行了改进,提出了一种即使距离图像数量较少也能产生稳定结果的插值算法。在该方法中,不仅观测到的体素在有符号距离域中,而且未观测到的体素也使用贝叶斯估计确定在物体的内部或外部。该方法的特点是总能得到闭合曲面,并且可以基于gpu高效地实现。此外,在使用主动立体方法获得距离图像的情况下,利用光源信息可以获得高精度的估计结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shape-merging and interpolation using class estimation for unseen voxels with a GPU-based efficient implementation
The merging of multiple range images obtained by 3D measurement systems for generating a single polygon mesh, and processing for filling holes caused by unmeasured data or insufficient range images are essential processes for CAD, digital archiving of shapes, and CG rendering. Many of the existing processes that have been proposed for merging and interpolating multiple shapes do not function well when the number of range images is small. In this paper, the space carving method is improved, and an interpolation algorithm is proposed which is capable of producing stable results even when the number of range images is small. In the proposed method, not only the observed voxels in a signed distance field, but also unseen voxels are determined as either inside or outside of an object using Bayes estimation. Characteristics of the proposed method include that closed surfaces are always obtained, and a GPU-based, efficient implementation is possible. In addition, in the case that the range image is obtained using an active stereo method, high precision estimation results can be achieved by using information regarding the light sources.
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