用游戏教授社会研究

Polona Jancic, V. Hus
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引用次数: 4

摘要

社会研究是斯洛文尼亚小学四年级和五年级的一门课程。它包括地理学、社会学、历史学、民族学、心理学、经济学、政治学、伦理学、美学和生态学等领域的目标。在国家教学课程的其他教学建议中,社会研究包括游戏体验式学习。以游戏为基础的学习为学生提供了最佳的学习环境。本文的目的是研究游戏在小学社会研究中的表征。研究样本包括290名四年级和五年级的学生,177名四年级和五年级的教师,以及56个观察社会研究课程。结果表明,教师在社会研究中很少使用教学游戏。结果表明,教师在社会科学教学中很少使用游戏学习。根据游戏的类型,最常用的是角色扮演游戏。大多数受访者的学生喜欢在社会研究中进行基于游戏的学习,并估计在社会研究中游戏玩得不够频繁。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teaching Social Studies With Games
Social studies is a class students encounter in the fourth and fifth grades of primary school in Slovenia. It includes goals from the fields of geography, sociology, history, ethnology, psychology, economy, politics, ethics, aesthetics, and ecology. Among other didactic recommendations in the national curriculum for teaching, social studies include experiential learning with games. Game-based learning enables an optimal learning environment for students. The purpose of this article is to examine representation of games in social studies in primary school. The research sample consisted of 290 students of the fourth and fifth grade, 177 teachers teaching fourth and fifth grade, and 56 observed social studies lessons. Results showed that teachers rarely use didactic games in social studies. Results show that teachers rarely use game-based learning in teaching social science. Depending on the type of a game, the most commonly used one is a role-playing game. Most respondents' students like game-based learning in social studies and also estimate games are not played often enough in social studies.
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