流体模拟:SIGGRAPH 2007课程笔记与本课程相关的视频文件可从引文页获得

R. Bridson, M. Müller-Fischer
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引用次数: 105

摘要

基于物理模拟的水、烟和火等流体动画在视觉效果中越来越重要,并开始对实时游戏产生影响。本课程从3D流体流动的基础知识到图形艺术的状态。我们将从流体模拟中重要概念的直观解释开始,并随着我们的进展演示如何实现有效的烟雾和水模拟系统,完成不规则弯曲的边界和表面张力。课程的后半部分将涵盖高级主题,如火灾和爆炸、自适应网格方法、实时算法以及最新的硬件加速技术,以及像沙子这样的非牛顿流体。直觉和实现细节将贯穿始终。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page
Animating fluids like water, smoke, and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact in real-time games. This course goes from the basics of 3D fluid flow to the state of the art in graphics. We will begin with an intuitive explanation of the important concepts in fluid simulation, and as we progress demonstrate how to implement an effective smoke and water simulation system, complete with irregular curved boundaries and surface tension. The last half of the course will cover advanced topics such as fire and explosions, adaptive grid methods, real-time-capable algorithms together with the latest technology in hardware acceleration, and non-Newtonian fluids like sand. Intuition and implementation details will be underscored throughout.
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