在纯触觉环境中有效感知的方法论

K. Kahol, T. McDaniel, S. Panchanathan
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引用次数: 1

摘要

在触觉环境中,特别需要设计逼真的交互范例并提供全局导航提示。在本文中,我们提出了一种方法,可以取代和/或增强现实的触觉环境,并受到触觉的心理学基础的启发。该系统采用触觉线索,通过用户确定的线索传达物体的形状、大小、纹理和材料等信息。指导这种方法的关键概念框架是,人类对物体有触觉记忆,通过线索呈现的关于物体特征的稀疏数据可以调用揭示物体身份的空间概念。其次,该系统将虚拟环境中的物体表面表示为二维凸起表面图。由于触觉模态专门用于感知表面特性,因此表面渲染模拟真实环境并呈现关于表面的真实感觉。我们将这种方法与传统的触觉对象渲染进行比较,其中通过触觉界面感知对象的整体。本文进一步研究了1)自我中心和外心参考框架下真实触觉渲染的可用性,2)触觉和/或力反馈。初步结果表明,在以自我为中心的参照系中,触觉提示与具有力反馈的表面的真实渲染相结合,可以产生最有效的感知
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Methodology for Efficient Perception in Exclusively Haptic Environments
In haptic environments, it is especially demanding to design realistic interaction paradigms and provide global navigational cues. In this paper, we present a methodology that can replace and/or augment realistic haptic environments and is inspired by the psychological basis of haptics. The system employs haptic cueing to convey information about shape, size, texture, and material of the object through user-determined cues. The key conceptual framework that guides this approach is that humans have haptical memory of an object, and sparse data about the object features presented through cues can invoke spatial concepts that reveal the identity of the object. Secondly, the system represents an object's surface as a 2D raised surface map in the virtual environment. Since the haptic modality is specialized to perceive surface properties, surface rendering mimics the real environment and presents veridical sensations about the surface. We compare this methodology to conventional rendering of haptic objects where the object is sensed in its entirety through a haptic interface. The paper further studies usability of realistic haptic rendering in 1) egocentric and exocentric reference frames, and 2) with tactile and/or force feedback. Initial results indicate that tactile cueing in combination with realistic rendering of surfaces with force feedback in an egocentric reference frame leads to the most efficient perception
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