A. Gil, A. Khurshid, Juliana Postal, Thiago S. Figueira
{"title":"在Unity中虚拟现实应用的等矩形图像的视觉评估","authors":"A. Gil, A. Khurshid, Juliana Postal, Thiago S. Figueira","doi":"10.5753/sibgrapi.est.2019.8337","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) applications provide an immersive experience when using panoramic images that contain a 360-degree view of the scene. Currently, the equirectangular image format is the widely used pattern to represent these panoramic images. The development of a virtual reality viewer of panoramic images should consider several parameters that define the quality of the rendered image. Such parameters include resolution configurations, texture-to-objects mappings and deciding from different rendering approach, but to select the optimal value of these parameters, visual quality analysis is required. In this work, we propose a tool integrated within Unity editor to automate this quality assessment using different settings for the visualization of equirectangular images. We compare the texture mapping of a skybox with a procedural sphere and a cubemap using full-reference objective metrics for Image Quality Analysis (IQA). Based on the assessment results, the tool decides how the final image will be rendered at the target device to produce a visually pleasing and high-quality image.","PeriodicalId":119031,"journal":{"name":"Anais Estendidos da Conference on Graphics, Patterns and Images (SIBGRAPI)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Visual assessment of equirectangular images for virtual reality applications In Unity\",\"authors\":\"A. Gil, A. Khurshid, Juliana Postal, Thiago S. Figueira\",\"doi\":\"10.5753/sibgrapi.est.2019.8337\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) applications provide an immersive experience when using panoramic images that contain a 360-degree view of the scene. Currently, the equirectangular image format is the widely used pattern to represent these panoramic images. The development of a virtual reality viewer of panoramic images should consider several parameters that define the quality of the rendered image. Such parameters include resolution configurations, texture-to-objects mappings and deciding from different rendering approach, but to select the optimal value of these parameters, visual quality analysis is required. In this work, we propose a tool integrated within Unity editor to automate this quality assessment using different settings for the visualization of equirectangular images. We compare the texture mapping of a skybox with a procedural sphere and a cubemap using full-reference objective metrics for Image Quality Analysis (IQA). Based on the assessment results, the tool decides how the final image will be rendered at the target device to produce a visually pleasing and high-quality image.\",\"PeriodicalId\":119031,\"journal\":{\"name\":\"Anais Estendidos da Conference on Graphics, Patterns and Images (SIBGRAPI)\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Anais Estendidos da Conference on Graphics, Patterns and Images (SIBGRAPI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5753/sibgrapi.est.2019.8337\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais Estendidos da Conference on Graphics, Patterns and Images (SIBGRAPI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/sibgrapi.est.2019.8337","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Visual assessment of equirectangular images for virtual reality applications In Unity
Virtual Reality (VR) applications provide an immersive experience when using panoramic images that contain a 360-degree view of the scene. Currently, the equirectangular image format is the widely used pattern to represent these panoramic images. The development of a virtual reality viewer of panoramic images should consider several parameters that define the quality of the rendered image. Such parameters include resolution configurations, texture-to-objects mappings and deciding from different rendering approach, but to select the optimal value of these parameters, visual quality analysis is required. In this work, we propose a tool integrated within Unity editor to automate this quality assessment using different settings for the visualization of equirectangular images. We compare the texture mapping of a skybox with a procedural sphere and a cubemap using full-reference objective metrics for Image Quality Analysis (IQA). Based on the assessment results, the tool decides how the final image will be rendered at the target device to produce a visually pleasing and high-quality image.