在Unity中虚拟现实应用的等矩形图像的视觉评估

A. Gil, A. Khurshid, Juliana Postal, Thiago S. Figueira
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引用次数: 3

摘要

虚拟现实(VR)应用程序在使用包含360度场景视图的全景图像时提供身临其境的体验。目前,等矩形图像格式是广泛使用的表示这些全景图像的格式。全景图像的虚拟现实观看器的开发应该考虑几个参数,这些参数定义了渲染图像的质量。这些参数包括分辨率配置、纹理到对象的映射以及从不同的渲染方法中选择,但为了选择这些参数的最优值,需要进行视觉质量分析。在这项工作中,我们提出了一个集成在Unity编辑器中的工具,使用不同的设置来自动进行质量评估,以实现等矩形图像的可视化。我们比较了天空盒的纹理映射与程序球体和立方体贴图使用全参考客观指标的图像质量分析(IQA)。根据评估结果,该工具决定如何在目标设备上渲染最终图像,以产生视觉上令人愉悦的高质量图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visual assessment of equirectangular images for virtual reality applications In Unity
Virtual Reality (VR) applications provide an immersive experience when using panoramic images that contain a 360-degree view of the scene. Currently, the equirectangular image format is the widely used pattern to represent these panoramic images. The development of a virtual reality viewer of panoramic images should consider several parameters that define the quality of the rendered image. Such parameters include resolution configurations, texture-to-objects mappings and deciding from different rendering approach, but to select the optimal value of these parameters, visual quality analysis is required. In this work, we propose a tool integrated within Unity editor to automate this quality assessment using different settings for the visualization of equirectangular images. We compare the texture mapping of a skybox with a procedural sphere and a cubemap using full-reference objective metrics for Image Quality Analysis (IQA). Based on the assessment results, the tool decides how the final image will be rendered at the target device to produce a visually pleasing and high-quality image.
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