攀爬像素-使用高度场技术生成基于艺术的攀爬点

Stuart Lim Beekmeyer
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引用次数: 0

摘要

本文通过一系列实验,利用3D建模软件和3D打印等当代设计技术,利用高场功能将jpeg图像转化为物理攀岩点,探索艺术与攀岩的双重主题。本文首先列举了为艺术和攀岩创作作品的艺术家的例子,然后概述了关系美学理论及其与攀岩的相关性。然后,本文探索了一系列基于高度场函数的实验。最后,通过3D打印、硅成型和聚氨酯树脂浇铸,将其中一个高度场模型改造成一个攀爬支架。在澳大利亚墨尔本的乳酸工厂抱石馆,顾客们在五天的时间里测试和评估了这个方法。测试的结果是对意图和概念的强烈支持,但对提交测试的保留的负面反应,在文章中反映出来。本文探讨了这种技术的潜力和陷阱,以及它与攀岩、当代艺术和城市设计话语的相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Climbing pixels – using height field techniques to generate art-based climbing holds
This article explores the dual thematic of art and climbing through a series of experiments using contemporary design technology such as 3D modelling software and 3D printing to use the heightfield function to translate jpeg images into physical climbing holds. The article begins with examples of artists who create works for both art and climbing followed by an overview of relational aesthetic theory and its relevance to rock climbing. The article then explores a series of experiments based upon the height field function. The article concludes with the transformation of one of these height field models into a climbing hold via 3D printing, silicon moulding and casting in polyurethane resin. The hold was tested and evaluated at the Lactic Factory bouldering gym in Melbourne, Australia by its patrons over a five five-day period. The result of the test was strong support for the intent and concept but a negative response for the hold presented for testing which, is reflected in the article. The article explores the potentials and pitfalls of this technique and its relevance to rock climbing, contemporary art and urban design discourse.
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