基于视图的三维纹理表面识别

M. Pietikäinen, Tomi Nurmela, Topi Mäenpää, Markus Turtinen
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引用次数: 8

摘要

提出了一种新的三维纹理曲面识别方法。纹理是用微纹理的多个直方图来建模的,而不是早期研究中使用的更宏观的纹理。微文本是用最近提出的多分辨率局部二元模式算子提取的。与之前的方法相比,我们的方法具有许多优点,并在不同视点和光照方向下的哥伦比亚-乌得勒支数据库(CUReT)纹理分类方面提供了领先的性能。提出了一种利用特征分布的自组织来学习基于视图的纹理识别的外观模型的方法。它可以用于快速选择模型直方图和拒绝异常值,从而为视觉系统训练提供了一种有效的工具,即使特征数据具有很大的可变性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
View-based recognition of 3D-textured surfaces
A new method for recognizing 3D-textured surfaces is proposed. Textures are modeled with multiple histograms of micro-textons, instead of the more macroscopic textons used in earlier studies. The micro-textons are extracted with a recently proposed multiresolution local binary pattern operator. Our approach has many advantages compared to the earlier approaches and provides the leading performance in the classification of Columbia-Utrecht database (CUReT) textures imaged under different viewpoints and illumination directions. An approach for learning appearance models for view-based texture recognition using self-organization of feature distributions is also proposed.. It can be used for quickly selecting model histograms and rejecting outliers, thus providing an efficient tool for vision system training, even when the feature data has a large variability.
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