GPU体积光线投射的两个卷在VTK

The VTK Journal Pub Date : 2012-04-16 DOI:10.54294/krucab
K. Krissian
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引用次数: 5

摘要

我们修改了当前GPU上的VTK体积渲染,允许同时渲染两个体积,每个体积都有自己的颜色和不透明度传递函数。这些变化导致了两个新的c++类和几个GLSL着色器的创建。我们解释了对原始类和着色器所做的修改,并讨论了可能的其他改进。一个c++演示代码展示了如何使用这些新类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GPU Volume Ray Casting of two Volumes within VTK
We have modified the current VTK volume rendering on GPU to allow simultaneous rendering of two volumes, each of them with its own color and opacity transfer functions. These changes have led to the creation of two new C++ classes and several GLSL shaders. We explain the modifications made to the original classes and shaders and we discuss possible additional improvements. A C++ demo code shows how to use the new classes.
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