《最后的岛屿:通过游戏探索向可持续未来的转变

F. Taghikhah, W. Raffe, G. Mitri, S. D. Toit, A. Voinov, J. Garcia
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引用次数: 1

摘要

设计和开发了一个严肃的游戏,目的是探索潜在的可持续未来和向它们过渡。这款电脑辅助桌面游戏《Last Island》将系统动力学模型整合到桌面游戏的核心机制中,试图向玩家传授关于可持续性的知识和理解,以及一个孤立的社会如何向非专业玩家社区过渡到不同的未来。为此,这款合作竞争游戏利用迷你世界模型模拟了对社会可持续性至关重要的三个变量:人口、经济生产和环境状态。由此产生的玩家互动提供了集体发现和验证过渡到可持续未来的潜在场景的可能性,鼓励玩家共同努力平衡模型输出,同时也为个人目标而竞争,成为游戏的个人赢家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Last Island: Exploring Transitions to Sustainable Futures through Play
A serious game was designed and developed with the goal of exploring potential sustainable futures and the transitions towards them. This computer-assisted board game, Last Island, which incorporates a system dynamics model into a board game's core mechanics, attempts to impart knowledge and understanding on sustainability and how an isolated society may transition to various futures to a non-expert community of players. To this end, this collaborative-competitive game utilizes the Miniworld model which simulates three variables important for the sustainability of a society: human population, economic production and the state of the environment. The resulting player interaction offers possibilities to collectively discover and validate potential scenarios for transitioning to a sustainable future, encouraging players to work together to balance the model output while also competing on individual objectives to be the individual winner of the game.
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