{"title":"学习基于案例迭代设计的原型选择规则","authors":"M. Schwabacher, H. Hirsh, T. Ellman","doi":"10.1109/CAIA.1994.323692","DOIUrl":null,"url":null,"abstract":"The first step for most case-based design systems is to select an initial prototype from a database of previous designs. The retrieved prototype is then modified to tailor it to the given goals. For any particular design goal the selection of a starting point for the design process can have a dramatic effect both on the quality of the eventual design and on the overall design time. We present a technique for automatically constructing effective prototype-selection rules. Our technique applies a standard inductive-learning algorithm, C4.5, to a set of training data describing which particular prototype would have been the best choice for each goal encountered in a previous design session. We have tested our technique in, the domain of racing-yacht-hull design, comparing our inductively learned selection rules to several competing prototype-selection methods. Our results show that the inductive prototype-selection method leads to better final designs when the design process is guided by a noisy evaluation function, and that the inductively learned rules will often be more efficient than competing methods.<<ETX>>","PeriodicalId":297396,"journal":{"name":"Proceedings of the Tenth Conference on Artificial Intelligence for Applications","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Learning prototype-selection rules for case-based iterative design\",\"authors\":\"M. Schwabacher, H. Hirsh, T. Ellman\",\"doi\":\"10.1109/CAIA.1994.323692\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The first step for most case-based design systems is to select an initial prototype from a database of previous designs. The retrieved prototype is then modified to tailor it to the given goals. For any particular design goal the selection of a starting point for the design process can have a dramatic effect both on the quality of the eventual design and on the overall design time. We present a technique for automatically constructing effective prototype-selection rules. Our technique applies a standard inductive-learning algorithm, C4.5, to a set of training data describing which particular prototype would have been the best choice for each goal encountered in a previous design session. We have tested our technique in, the domain of racing-yacht-hull design, comparing our inductively learned selection rules to several competing prototype-selection methods. Our results show that the inductive prototype-selection method leads to better final designs when the design process is guided by a noisy evaluation function, and that the inductively learned rules will often be more efficient than competing methods.<<ETX>>\",\"PeriodicalId\":297396,\"journal\":{\"name\":\"Proceedings of the Tenth Conference on Artificial Intelligence for Applications\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Tenth Conference on Artificial Intelligence for Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CAIA.1994.323692\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Tenth Conference on Artificial Intelligence for Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CAIA.1994.323692","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning prototype-selection rules for case-based iterative design
The first step for most case-based design systems is to select an initial prototype from a database of previous designs. The retrieved prototype is then modified to tailor it to the given goals. For any particular design goal the selection of a starting point for the design process can have a dramatic effect both on the quality of the eventual design and on the overall design time. We present a technique for automatically constructing effective prototype-selection rules. Our technique applies a standard inductive-learning algorithm, C4.5, to a set of training data describing which particular prototype would have been the best choice for each goal encountered in a previous design session. We have tested our technique in, the domain of racing-yacht-hull design, comparing our inductively learned selection rules to several competing prototype-selection methods. Our results show that the inductive prototype-selection method leads to better final designs when the design process is guided by a noisy evaluation function, and that the inductively learned rules will often be more efficient than competing methods.<>