基于约束二次误差度量法的模型简化算法

Yun Liu, Yun-Jia Wang, Yuan-yuan Lin, Li-zong Li, Chun-Yan Qi
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引用次数: 2

摘要

本文以桂山汉墓三维可视化仿真系统为例,采用基于约束二次误差度量法的半边塌陷网格简化算法(HECMSA-CQEM)对几何模型进行简化。利用渐进式网格,在二次误差度量法的约束下实现了半边的折叠。实验表明,HECMSA-CQEM可以提高VR系统的“实时性”,并具有完美的“逼真”性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Half Edge Collapse Mesh Simplification Algorithm Based on Constrained Quadric Error Metric Method (HECMSA-CQEM)for Model Simplification
In this thesis, taking Guishan Han tomb 3D Visualization Simulation System as an example, an algorithm named half edge collapse mesh simplification based on constrained quadric error metric method(HECMSA-CQEM)is used to simplify the geometric models. Taking advantages of the progressive mesh, half edges are collapsed under constraining of quadric error metric method. As shown in experiment, the HECMSA-CQEM can improve the 'real time' of the VR system with perfect 'realistic' performance.
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