基于任务并行的现场可视化

A. Heirich, Elliott Slaughter, Manolis Papadakis, Wonchan Lee, T. Biedert, A. Aiken
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引用次数: 8

摘要

这篇短文描述了一个基于任务的并行编程框架中的原位可视化实验原型。将现有仿真组成一组可重用的可视化任务。可视化任务包括一个本地OpenGL渲染器、一个并行图像合成器和一个显示任务。这些任务被添加到现有的流体粒子辐射模拟中,并在Piz Daint超级计算机的多达512个节点上运行弱缩放测试。基准测试表明,可视化组件可伸缩并且不会降低模拟吞吐量。排序器延迟随着节点数的增加呈对数增长。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
In situ visualization with task-based parallelism
This short paper describes an experimental prototype of in situ visualization in a task-based parallel programming framework. A set of reusable visualization tasks were composed with an existing simulation. The visualization tasks include a local OpenGL renderer, a parallel image compositor, and a display task. These tasks were added to an existing fluid-particle-radiation simulation and weak scaling tests were run on up to 512 nodes of the Piz Daint supercomputer. Benchmarks showed that the visualization components scaled and did not reduce the simulation throughput. The compositor latency increased logarithmically with increasing node count.
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