游戏开发中的平台化

Aleena Chia, B. Keogh, Dale Leorke, Benjamin Nicoll
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引用次数: 13

摘要

本文将探讨平台化过程在电子游戏开发中的表现。比起强调以应用商店等分销平台为中心的自上而下的平台化观点,我们更专注于经常被忽视的游戏制作工具以及管理和使用这些工具的独立、创业和边缘社区。我们借鉴Unity和Twine的案例研究,这两种工具已经改变了电子游戏的创作和发行。通过考虑它们如何使“平台”和“平台化”的现有理解和定义复杂化,我们超越了将平台化框架为固定的、霸权的过程的简化叙述。相反,我们揭示了游戏开发者和他们所使用的平台之间更加模糊和复杂的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Platformisation in game development
This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent, entrepreneurial, and fringe communities that govern and use them. We draw on case studies of Unity and Twine, two such tools that have transformed videogame creation and distribution. By considering how they complicate existing understandings and definitions of both ‘platform’ and ‘platformisation’, we move beyond reductive narratives that frame platformisation as a fixed, hegemonic process. Instead, we reveal a much more ambiguous and complex relationship between game makers and the platforms they use.
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