{"title":"拟物化,平面或材料设计:为自闭症谱系障碍学生设计移动规划应用程序的要求","authors":"S. Shahid, Jip ter Voort, M. Somers, I. Mansour","doi":"10.1145/2957265.2961866","DOIUrl":null,"url":null,"abstract":"This study explores the user interface design requirements for developing a mobile planning application for students with autism spectrum disorder (ASD). We developed a mobile agenda application to support students in planning their activities. To test students' preference for a particular style, we designed three versions of the app, based on three different design styles (flat design, material design, and skeuomorphic design). Results show that the app was perceived as useful, likeable and user-friendly. Although, no significant difference was found between three designs, the material design was largely preferred over other two designs.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Skeuomorphic, flat or material design: requirements for designing mobile planning applications for students with autism spectrum disorder\",\"authors\":\"S. Shahid, Jip ter Voort, M. Somers, I. Mansour\",\"doi\":\"10.1145/2957265.2961866\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study explores the user interface design requirements for developing a mobile planning application for students with autism spectrum disorder (ASD). We developed a mobile agenda application to support students in planning their activities. To test students' preference for a particular style, we designed three versions of the app, based on three different design styles (flat design, material design, and skeuomorphic design). Results show that the app was perceived as useful, likeable and user-friendly. Although, no significant difference was found between three designs, the material design was largely preferred over other two designs.\",\"PeriodicalId\":131157,\"journal\":{\"name\":\"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2957265.2961866\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2957265.2961866","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Skeuomorphic, flat or material design: requirements for designing mobile planning applications for students with autism spectrum disorder
This study explores the user interface design requirements for developing a mobile planning application for students with autism spectrum disorder (ASD). We developed a mobile agenda application to support students in planning their activities. To test students' preference for a particular style, we designed three versions of the app, based on three different design styles (flat design, material design, and skeuomorphic design). Results show that the app was perceived as useful, likeable and user-friendly. Although, no significant difference was found between three designs, the material design was largely preferred over other two designs.