计算机辅助运动生成-在自动运动生成过程中人类交互的框架

Valentin Nentwich, Nicolai Fischer, A. Sonnenbichler, A. Geyer-Schulz
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引用次数: 0

摘要

为辅导课和考试制作练习是讲师日常工作的一部分。手动为每门课程创建新的练习是非常耗时的。文献显示,在支持习题生成、答题检查和学生进度跟踪的在线学习平台方面,有许多技术解决方案。大多数方法解决特定的问题,不能以一种可以推断出系统设计模式的方式进行推广。本文通过识别运动生成的一般结构,并将其应用于概述的用户交互模式,提出了在自动运动生成过程中人类交互的通用模型。研究结果在多准则决策分析原型中的应用表明了所解释概念的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computer Aided Exercise Generation - A Framework for Human Interaction in the Automated Exercise Generation Process
Creating exercises for tutorials and exams is part of lecturers’ daily business. Manually creating new exercises for each course is very time expensive. Literature shows many technical solutions in terms of online learning platforms supporting exercise generation, answer checking and students’ progress follow up. Most approaches solve specific problems and cannot be generalized in a way that a pattern for system design can be deducted. In this paper we point out a generic model for human interaction in the automated exercise generation process by identifying general constructs of exercise generation and by applying them on the outlined user interaction pattern. The application of the findings in a prototype for multi-criteria decision analysis indicates viability of the explained concept.
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