LazyNav: 3D地面导航与非关键的身体部位

Emilie Guy, Parinya Punpongsanon, D. Iwai, Kosuke Sato, T. Boubekeur
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引用次数: 46

摘要

随着人们对自然输入设备和虚拟现实的兴趣日益浓厚,空中地面导航正在成为大量应用场景的基础交互。虽然传统的输入设备(如鼠标/键盘、手柄、触摸屏)有自己的地面导航标准,但自然输入技术仍然缺乏在3D场景中移动的公认机制。特别是,对于大多数应用程序,导航并不是主要的交互。因此,用户应该在场景中导航,同时仍然能够用手进行其他交互,并通过移动眼睛和局部旋转头部来观察显示的内容。由于大多数地面导航场景只需要两个自由度来向前或向后移动,并向左或向右旋转视图,我们提出LazyNav一个空中地面导航控制模型,让用户的手,眼睛或局部头部方向完全自由,利用单对剩余的跟踪身体元素来定制导航。为此,我们设计了几种导航体运动,并研究了它们的理想特性,如易于发现、易于控制、社会可接受、准确和不累。我们还提出了一些关于地面导航运动设计的假设,并对它们进行了评价。最后,重点介绍了空中地面导航技术的一般建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LazyNav: 3D ground navigation with non-critical body parts
With the growing interest in natural input devices and virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, touchscreen) have their own ground navigation standards, natural input techniques still lack acknowledged mechanisms for travelling in a 3D scene. In particular, for most applications, navigation is not the primary interaction. Thus, the user should navigate in the scene while still being able to perform other interactions with her hands, and observe the displayed content by moving her eyes and locally rotating her head. Since most ground navigation scenarios require only two degrees of freedom to move forward or backward and rotate the view to the left or to the right, we propose LazyNav a mid-air ground navigation control model which lets the users hands, eyes or local head orientation completely free, making use of a single pair of the remaining tracked body elements to tailor the navigation. To this end, we design several navigation body motions and study their desired properties, such as being easy to discover, easy to control, socially acceptable, accurate and not tiring. We also develop several assumptions about motions design for ground navigation and evaluate them. Finally, we highlight general advices on mid-air ground navigation techniques.
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