使用C1连续重建距离场的触觉渲染

Wei Li, Youngung Shon, Sara McMains
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引用次数: 6

摘要

现有的触觉渲染算法在模型的复杂性上是有限的,这些模型可以在没有诸如外部力不连续或弹出等人为因素的情况下真实地模拟。真实反馈的高触觉更新速率需要快速的碰撞检测方法,例如使用距离场可以实现的方法。介绍了一种从离散采样距离和梯度重构C1距离场的有效算法。我们的基于cocos -patch的插值方法支持50 kHz的高精度复杂模型的三自由度触觉渲染,同时消除了不希望出现的力不连续和弹穿现象。我们在256×256×256网格上表示的近似误差类似于包含数十万个多边形的多边形模型重建,这是以前触觉力渲染无法达到的精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Haptic rendering using C1 continuous reconstructed distance fields
Existing haptic rendering algorithms are limited in the complexity of the models that can be simulated realistically without artifacts such as extraneous force discontinuities or pop-through. High haptic update rates for realistic feedback require fast collision detection methods, such as those achievable using distance fields. We introduce an efficient algorithm for reconstructing a C1 distance field from discretely sampled distances and gradients. Our Coons-patch based interpolation method supports 50 kHz 3-DOF haptic rendering of complex models with high accuracy, while eliminating undesirable force discontinuities and pop-through. The approximation error of our representation on a 256×256×256 grid is similar to that of polygonal model reconstructions containing hundreds of thousands of polygons, an accuracy previously unobtainable with haptic force rendering.
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