使用马可夫链技术和游戏理论进行竞争战略分析

M. Ridwan, Rianita Puspa Sari, Agustian Suseno
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引用次数: 0

摘要

马尔可夫链假设是在随机相互作用中讨论的假设,有几个应用。这一战略总是与未来无法确定的情况相协调,因此社区试图在未来方向充满脆弱性的情况下开展演习。假设是处理竞争性计划情况和不同利益之间斗争的数值方法。这一假设旨在研究各种严重状态的动态循环,包括至少两个利益。在这种情况下,从投票结果中获得的信息,然后通过使用SPSS程序评估其合法性和质量。用马尔可夫链的S面条项目计算的结果使整个行业的份额减少了5.8%,而有趣的面条项目使整个行业的份额扩大了41%,游戏假设的副作用是特定的。即X1概率为0.5,X2概率为0.5,X3概率为3.16。同时,为了限制不幸,Indomie整合了三个系统,即可能性为- 0.1的Y1,可能性为0.5的Y2和可能性为1的Y3。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analisis Strategi Bersaing Merek Mie Instan Menggunakan Teknik Markov Chain Dan Game Theory (Studi Kasus Mie I Vs Mie S)
The Markov chain hypothesis is the hypothesis discussed in stochastic interactions, and has several applications. This strategy is always coordinated with future situations whose whereabouts cannot be known with certainty, so the community tries to carry out exercises with future directions full of vulnerabilities. Hypotheses are numerical ways of dealing with competitive planning situations and the struggles between different interests. This hypothesis is designed to examine the dynamic cycle of various serious states and includes at least two interests. In this situation, the information obtained from the voting results is then assessed for its legitimacy and quality by using the SPSS program. The consequence of counting with Markov chain's S Noodle items reduces the share of the entire industry by 5.8%, while the fun noodle items expands a portion of the entire industry by 41%, the side effect of the game hypothesis being specific. namely X1 with probability 0.5, X2 with probability 0.5 and X3 with probability 3.16. Meanwhile, to limit misfortune, Indomie consolidates three systems, namely Y1 with likelihood - 0.1, Y2 with likelihood 0.5 and Y3 with likelihood 1.
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