{"title":"虚拟现实立体键盘","authors":"Naoki Yanagihara, B. Shizuki","doi":"10.1145/3267782.3274687","DOIUrl":null,"url":null,"abstract":"We developed a cubic keyboard to exploit the three-dimensional (3D) space of virtual reality (VR) environments. The user enters a word by drawing a stroke with the controller. The keyboard consists of 27 keys arranged in a 3 x 3 x 3 (vertical, horizontal, and depth) 3D array; all 26 letters of the alphabet are assigned to 26 keys; the center key is blank. The user moves the controller to the key of a letter of the word and then selects that key by slowing movement.","PeriodicalId":126671,"journal":{"name":"Proceedings of the 2018 ACM Symposium on Spatial User Interaction","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Cubic Keyboard for Virtual Reality\",\"authors\":\"Naoki Yanagihara, B. Shizuki\",\"doi\":\"10.1145/3267782.3274687\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We developed a cubic keyboard to exploit the three-dimensional (3D) space of virtual reality (VR) environments. The user enters a word by drawing a stroke with the controller. The keyboard consists of 27 keys arranged in a 3 x 3 x 3 (vertical, horizontal, and depth) 3D array; all 26 letters of the alphabet are assigned to 26 keys; the center key is blank. The user moves the controller to the key of a letter of the word and then selects that key by slowing movement.\",\"PeriodicalId\":126671,\"journal\":{\"name\":\"Proceedings of the 2018 ACM Symposium on Spatial User Interaction\",\"volume\":\"120 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2018 ACM Symposium on Spatial User Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3267782.3274687\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 ACM Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3267782.3274687","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We developed a cubic keyboard to exploit the three-dimensional (3D) space of virtual reality (VR) environments. The user enters a word by drawing a stroke with the controller. The keyboard consists of 27 keys arranged in a 3 x 3 x 3 (vertical, horizontal, and depth) 3D array; all 26 letters of the alphabet are assigned to 26 keys; the center key is blank. The user moves the controller to the key of a letter of the word and then selects that key by slowing movement.