{"title":"学习:棋局终局评估的有效方法","authors":"M. Samadi, Z. Azimifar, M. Z. Jahromi","doi":"10.1109/ICMLA.2007.48","DOIUrl":null,"url":null,"abstract":"Classical chess engines exhaustively explore moving possibilities from a chess board position to decide what the next best move to play is. The main component of a chess engine is board evaluation function. In this article we present a new method to solve chess endgames optimally without using brute-force algorithms or endgame tables. We propose to use artificial neural network to obtain better evaluation function for endgame positions. This method is specifically applied to three classical endgames: king-bishop-bishop-king, king-rook-king, and king-queen-king. The empirical results show that the proposed learning strategy is effective in wining against an opponent who offers its best survival defense using Nalimov database of best endgame moves.","PeriodicalId":448863,"journal":{"name":"Sixth International Conference on Machine Learning and Applications (ICMLA 2007)","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Learning: An Effective Approach in Endgame Chess Board Evaluation\",\"authors\":\"M. Samadi, Z. Azimifar, M. Z. Jahromi\",\"doi\":\"10.1109/ICMLA.2007.48\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Classical chess engines exhaustively explore moving possibilities from a chess board position to decide what the next best move to play is. The main component of a chess engine is board evaluation function. In this article we present a new method to solve chess endgames optimally without using brute-force algorithms or endgame tables. We propose to use artificial neural network to obtain better evaluation function for endgame positions. This method is specifically applied to three classical endgames: king-bishop-bishop-king, king-rook-king, and king-queen-king. The empirical results show that the proposed learning strategy is effective in wining against an opponent who offers its best survival defense using Nalimov database of best endgame moves.\",\"PeriodicalId\":448863,\"journal\":{\"name\":\"Sixth International Conference on Machine Learning and Applications (ICMLA 2007)\",\"volume\":\"71 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-12-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Sixth International Conference on Machine Learning and Applications (ICMLA 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMLA.2007.48\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sixth International Conference on Machine Learning and Applications (ICMLA 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMLA.2007.48","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning: An Effective Approach in Endgame Chess Board Evaluation
Classical chess engines exhaustively explore moving possibilities from a chess board position to decide what the next best move to play is. The main component of a chess engine is board evaluation function. In this article we present a new method to solve chess endgames optimally without using brute-force algorithms or endgame tables. We propose to use artificial neural network to obtain better evaluation function for endgame positions. This method is specifically applied to three classical endgames: king-bishop-bishop-king, king-rook-king, and king-queen-king. The empirical results show that the proposed learning strategy is effective in wining against an opponent who offers its best survival defense using Nalimov database of best endgame moves.