使用拓扑图的3D场景比较

Laura Paraboschi, S. Biasotti, B. Falcidieno
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引用次数: 7

摘要

形状获取和数字形状渲染的新技术简化了创建虚拟场景的过程;然而,对虚拟场景的形状标注、识别和操作仍然是一个有待解决的问题。在本文中,我们处理比较两个(或多个)对象集的问题,其中每个模型由一个属性图表示。我们将定义一个新的距离来估计图集之间可能的相似性,并将使用形状图验证我们的工作[BGSF06]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Scene Comparison using Topological Graphs
New technologies for shape acquisition and rendering of digital shapes have simplified the process of creating virtual scenes; nonetheless, shape annotation, recognition and manipulation of both the complete virtual scenes and even of subparts of them are still open problems. In this paper we deal with the problem of comparing two (or more) object sets, where each model is represented by an attributed graph. We will define a new distance to estimate the possible similarities among the sets of graphs and will validate our work using the shape graph [BGSF06].
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