{"title":"混合现实严肃游戏后中风康复","authors":"I. D. Loreto, Abdelkader Gouaïch, Nadia Hocine","doi":"10.4108/ICST.PERVASIVEHEALTH.2011.246102","DOIUrl":null,"url":null,"abstract":"In this paper we propose a mixed reality system (MRS) and an adaptation module for rehabilitation of the upper limb after stroke through serious games. Aim of the system is to increase intensity and number of training session using the fun factor as driver. Although our system is targeting post stroke patient it is necessary to validate and test our approach with valid users at the first stage to provide patients with stable system to use. These studies and their results are described in this paper.","PeriodicalId":444978,"journal":{"name":"2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Mixed reality serious games for post-stroke rehabilitation\",\"authors\":\"I. D. Loreto, Abdelkader Gouaïch, Nadia Hocine\",\"doi\":\"10.4108/ICST.PERVASIVEHEALTH.2011.246102\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we propose a mixed reality system (MRS) and an adaptation module for rehabilitation of the upper limb after stroke through serious games. Aim of the system is to increase intensity and number of training session using the fun factor as driver. Although our system is targeting post stroke patient it is necessary to validate and test our approach with valid users at the first stage to provide patients with stable system to use. These studies and their results are described in this paper.\",\"PeriodicalId\":444978,\"journal\":{\"name\":\"2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-05-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4108/ICST.PERVASIVEHEALTH.2011.246102\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/ICST.PERVASIVEHEALTH.2011.246102","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Mixed reality serious games for post-stroke rehabilitation
In this paper we propose a mixed reality system (MRS) and an adaptation module for rehabilitation of the upper limb after stroke through serious games. Aim of the system is to increase intensity and number of training session using the fun factor as driver. Although our system is targeting post stroke patient it is necessary to validate and test our approach with valid users at the first stage to provide patients with stable system to use. These studies and their results are described in this paper.