Jie Yang, Qiang Huang, Zhaoqin Peng, Lige Zhang, You Shi, Xiaojun Zhao
{"title":"人体运动的捕捉与分析,为设计人形运动提供依据","authors":"Jie Yang, Qiang Huang, Zhaoqin Peng, Lige Zhang, You Shi, Xiaojun Zhao","doi":"10.1109/ICIA.2005.1635108","DOIUrl":null,"url":null,"abstract":"This paper mainly discusses the construction of a human motion capture system and analyzes the captured data of human motion for humanoid motion design. Using the motion capture system, first the data of the actor motion can be obtained by setting markers on the actor's body. The data must be modified to adapt for the humanoid model because of the differences between the human and the humanoid robot. Then, the joint angels of the humanoid can be acquired by solving positive kinematics and inverse kinematics equations. The effectiveness of the proposed method is illustrated by simulations and experiments of a complicated Chinese kungfu \"sword\" using a 32 DOF humanoid robot.","PeriodicalId":136611,"journal":{"name":"2005 IEEE International Conference on Information Acquisition","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Capturing and analyzing of human motion for designing humanoid motion\",\"authors\":\"Jie Yang, Qiang Huang, Zhaoqin Peng, Lige Zhang, You Shi, Xiaojun Zhao\",\"doi\":\"10.1109/ICIA.2005.1635108\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper mainly discusses the construction of a human motion capture system and analyzes the captured data of human motion for humanoid motion design. Using the motion capture system, first the data of the actor motion can be obtained by setting markers on the actor's body. The data must be modified to adapt for the humanoid model because of the differences between the human and the humanoid robot. Then, the joint angels of the humanoid can be acquired by solving positive kinematics and inverse kinematics equations. The effectiveness of the proposed method is illustrated by simulations and experiments of a complicated Chinese kungfu \\\"sword\\\" using a 32 DOF humanoid robot.\",\"PeriodicalId\":136611,\"journal\":{\"name\":\"2005 IEEE International Conference on Information Acquisition\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2005 IEEE International Conference on Information Acquisition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIA.2005.1635108\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2005 IEEE International Conference on Information Acquisition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIA.2005.1635108","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Capturing and analyzing of human motion for designing humanoid motion
This paper mainly discusses the construction of a human motion capture system and analyzes the captured data of human motion for humanoid motion design. Using the motion capture system, first the data of the actor motion can be obtained by setting markers on the actor's body. The data must be modified to adapt for the humanoid model because of the differences between the human and the humanoid robot. Then, the joint angels of the humanoid can be acquired by solving positive kinematics and inverse kinematics equations. The effectiveness of the proposed method is illustrated by simulations and experiments of a complicated Chinese kungfu "sword" using a 32 DOF humanoid robot.