人体运动的捕捉与分析,为设计人形运动提供依据

Jie Yang, Qiang Huang, Zhaoqin Peng, Lige Zhang, You Shi, Xiaojun Zhao
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引用次数: 8

摘要

本文主要讨论了人体运动捕获系统的构建,并对捕获的人体运动数据进行分析,用于类人运动设计。使用动作捕捉系统,首先可以通过在演员身上设置标记来获取演员的动作数据。由于人和机器人之间的差异,必须对数据进行修改以适应仿人模型。然后,通过求解正运动学方程和逆运动学方程得到仿人机器人的关节角。利用32自由度仿人机器人对复杂的中国功夫“剑”进行了仿真和实验,验证了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Capturing and analyzing of human motion for designing humanoid motion
This paper mainly discusses the construction of a human motion capture system and analyzes the captured data of human motion for humanoid motion design. Using the motion capture system, first the data of the actor motion can be obtained by setting markers on the actor's body. The data must be modified to adapt for the humanoid model because of the differences between the human and the humanoid robot. Then, the joint angels of the humanoid can be acquired by solving positive kinematics and inverse kinematics equations. The effectiveness of the proposed method is illustrated by simulations and experiments of a complicated Chinese kungfu "sword" using a 32 DOF humanoid robot.
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