Naveed Ahmed, H. Kharoub, S. Medjden, Areej Alsaafin, M. Lataifeh
{"title":"大型显示器人机交互机制的比较研究","authors":"Naveed Ahmed, H. Kharoub, S. Medjden, Areej Alsaafin, M. Lataifeh","doi":"10.1109/ICHMS49158.2020.9209353","DOIUrl":null,"url":null,"abstract":"This work presents a new comparative study for manipulating animated 3D content on a large scale display using two user interaction mechanisms. The first interaction mechanism relies on a traditional cursor-based user interface (UI) with onscreen interaction elements. The second interaction mechanism adopts a gesture-based UI without any visible interaction elements. The user’s distance from the display is significantly farther compared to a traditional desktop to correctly gauge the impact of a cursor-based UI compared to a gesture-based UI on a large scale display. Both interaction mechanisms are extensively evaluated via a user study in terms of usability, user experience (UX), and ergonomics. Through both quantitative and the qualitative evaluation, the results show that a gesture-based interface is a preferred method to manipulate animated 3D content compared to a cursor-based UI on a large scale display in terms of usability and UX. The results also demonstrate that using a gesture-based UI does not rank higher in terms of physical and cognitive ergonomics compared to a cursor-based UI.","PeriodicalId":132917,"journal":{"name":"2020 IEEE International Conference on Human-Machine Systems (ICHMS)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A Comparative Study to Assess Human Machine Interaction Mechanisms for Large Scale Displays\",\"authors\":\"Naveed Ahmed, H. Kharoub, S. Medjden, Areej Alsaafin, M. Lataifeh\",\"doi\":\"10.1109/ICHMS49158.2020.9209353\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work presents a new comparative study for manipulating animated 3D content on a large scale display using two user interaction mechanisms. The first interaction mechanism relies on a traditional cursor-based user interface (UI) with onscreen interaction elements. The second interaction mechanism adopts a gesture-based UI without any visible interaction elements. The user’s distance from the display is significantly farther compared to a traditional desktop to correctly gauge the impact of a cursor-based UI compared to a gesture-based UI on a large scale display. Both interaction mechanisms are extensively evaluated via a user study in terms of usability, user experience (UX), and ergonomics. Through both quantitative and the qualitative evaluation, the results show that a gesture-based interface is a preferred method to manipulate animated 3D content compared to a cursor-based UI on a large scale display in terms of usability and UX. The results also demonstrate that using a gesture-based UI does not rank higher in terms of physical and cognitive ergonomics compared to a cursor-based UI.\",\"PeriodicalId\":132917,\"journal\":{\"name\":\"2020 IEEE International Conference on Human-Machine Systems (ICHMS)\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE International Conference on Human-Machine Systems (ICHMS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICHMS49158.2020.9209353\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Conference on Human-Machine Systems (ICHMS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICHMS49158.2020.9209353","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Comparative Study to Assess Human Machine Interaction Mechanisms for Large Scale Displays
This work presents a new comparative study for manipulating animated 3D content on a large scale display using two user interaction mechanisms. The first interaction mechanism relies on a traditional cursor-based user interface (UI) with onscreen interaction elements. The second interaction mechanism adopts a gesture-based UI without any visible interaction elements. The user’s distance from the display is significantly farther compared to a traditional desktop to correctly gauge the impact of a cursor-based UI compared to a gesture-based UI on a large scale display. Both interaction mechanisms are extensively evaluated via a user study in terms of usability, user experience (UX), and ergonomics. Through both quantitative and the qualitative evaluation, the results show that a gesture-based interface is a preferred method to manipulate animated 3D content compared to a cursor-based UI on a large scale display in terms of usability and UX. The results also demonstrate that using a gesture-based UI does not rank higher in terms of physical and cognitive ergonomics compared to a cursor-based UI.