飞机战术决策生成并行分布式系统

J. W. McManus
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引用次数: 7

摘要

讨论了一项研究计划,调查使用人工智能(AI)技术来帮助开发视距内(WVR)空战交战的战术决策发生器(TDG)。介绍了人工智能编程和问题解决方法在开发和实现计算机逻辑并行版本的空对空作战模拟(CLAWS)程序(第二代TDG)中的应用。讨论了并发计算环境和编程方法,并介绍了原型并行TDG系统(Cube CLAWS)的设计和性能。该系统为分布式黑板系统的开发提供了一个有效的测试平台。该项目表明,在像Hypercube这样的分布式消息传递架构上开发专门软件的复杂性并不是压倒性的,而且分布式黑板系统可以实现合理的速度和处理器效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A concurrent distributed system for aircraft tactical decision generation
A research program investigating the use of artificial intelligence (AI) techniques to aid in the development of a tactical decision generator (TDG) for within visual range (WVR) air combat engagements is discussed. The application of AI programming and problem-solving methods in the development and implementation of a concurrent version of the computerized logic for air-to-air warfare simulations (CLAWS) program, a second-generation TDG, is presented. Concurrent computing environments and programming approaches are discussed, and the design and performance of prototype concurrent TDG system (Cube CLAWS) are presented. It is concluded that the Cube CLAWS has provided a useful testbed to evaluate the development of a distributed blackboard system. The project has shown that the complexity of developing specialized software on a distributed, message-passing architecture such as the Hypercube is not overwhelming, and that reasonable speedups and processor efficiency can be achieved by a distributed blackboard system.<>
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