用tresfx为你的角色添加更多的生命

J. Lacroix
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引用次数: 2

摘要

多年来,电子游戏开发者一直在努力实现以交互帧率完全模拟和渲染头发。本演讲的重点是晶体动力如何在AMD的支持下,为游戏制作了第一个实时的,gpu驱动的头发解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adding more life to your characters with TressFX
For many years, video game developers have been striving to realize fully simulated and rendered hair at interactive frame rates. This presentation focuses on how Crystal Dynamics, with support from AMD, crafted one of the first real-time, GPU-driven hair solutions for games.
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