我是否在漂浮?:在基于hmd的沉浸式虚拟环境中对眼睛高度操纵的敏感性

Zhihang Deng, V. Interrante
{"title":"我是否在漂浮?:在基于hmd的沉浸式虚拟环境中对眼睛高度操纵的敏感性","authors":"Zhihang Deng, V. Interrante","doi":"10.1145/3343036.3343135","DOIUrl":null,"url":null,"abstract":"Eye height manipulations have previously been found to affect judgments of object size and egocentric distance in both real and immersive virtual environments. In this short paper we report the results of an experiment that explores people’s sensitivity to various offsets of their eye height in VR using a forced-choice task in a wide variety of different architectural models. Our goal is to better understand the range of eye height manipulations that can be surreptitiously employed under different environmental conditions. We exposed each of 10 standing participants to a total of 121 randomly-ordered trials, spanning 11 different eye height offsets between –80cm to +80cm, in 11 different highly detailed virtual indoor environments, and asked them to report whether they felt that their (invisible) feet were floating above or sunken below the virtual floor. We fit psychometric functions to the pooled data and to the data from each virtual environment and each participant individually. In the pooled data, we found a point-of-subjective-equality (PSE) very close to zero (–3.8cm), and 25% and 75% detection thresholds of –16.1cm and +8.6cm respectively, for an uncertainty interval of 24.7cm. We also observed some interesting variations in the results between individual rooms, which we discuss in more detail in the paper. Our findings can help to inform VR developers about users’ sensitivity to incorrect eye height placement, to elucidate the potential impact of various features of interior spaces on people’s tolerance of eye height manipulations, and to inform future work seeking to employ eye height manipulations to mitigate distance underestimation in VR.","PeriodicalId":228010,"journal":{"name":"ACM Symposium on Applied Perception 2019","volume":"135 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Am I Floating or Not? : Sensitivity to Eye Height Manipulations in HMD-based Immersive Virtual Environments\",\"authors\":\"Zhihang Deng, V. Interrante\",\"doi\":\"10.1145/3343036.3343135\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Eye height manipulations have previously been found to affect judgments of object size and egocentric distance in both real and immersive virtual environments. In this short paper we report the results of an experiment that explores people’s sensitivity to various offsets of their eye height in VR using a forced-choice task in a wide variety of different architectural models. Our goal is to better understand the range of eye height manipulations that can be surreptitiously employed under different environmental conditions. We exposed each of 10 standing participants to a total of 121 randomly-ordered trials, spanning 11 different eye height offsets between –80cm to +80cm, in 11 different highly detailed virtual indoor environments, and asked them to report whether they felt that their (invisible) feet were floating above or sunken below the virtual floor. We fit psychometric functions to the pooled data and to the data from each virtual environment and each participant individually. In the pooled data, we found a point-of-subjective-equality (PSE) very close to zero (–3.8cm), and 25% and 75% detection thresholds of –16.1cm and +8.6cm respectively, for an uncertainty interval of 24.7cm. We also observed some interesting variations in the results between individual rooms, which we discuss in more detail in the paper. Our findings can help to inform VR developers about users’ sensitivity to incorrect eye height placement, to elucidate the potential impact of various features of interior spaces on people’s tolerance of eye height manipulations, and to inform future work seeking to employ eye height manipulations to mitigate distance underestimation in VR.\",\"PeriodicalId\":228010,\"journal\":{\"name\":\"ACM Symposium on Applied Perception 2019\",\"volume\":\"135 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Symposium on Applied Perception 2019\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3343036.3343135\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Symposium on Applied Perception 2019","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3343036.3343135","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

先前已经发现,在真实和沉浸式虚拟环境中,眼睛高度操纵会影响对物体大小和自我中心距离的判断。在这篇短文中,我们报告了一项实验的结果,该实验利用各种不同建筑模型中的强制选择任务,探索了人们对VR中眼睛高度的各种偏移的敏感性。我们的目标是更好地理解在不同环境条件下可以秘密使用的眼睛高度操纵的范围。我们让10名站立的参与者在11个不同的高度详细的虚拟室内环境中,在- 80厘米到+80厘米之间跨越11种不同的眼睛高度偏差,进行了总共121次随机顺序的试验,并要求他们报告他们是否觉得他们的(看不清的)脚是漂浮在虚拟地板之上还是下沉在虚拟地板之下。我们将心理测量函数拟合到汇集的数据和来自每个虚拟环境和每个参与者的数据中。在汇总的数据中,我们发现主观相等点(PSE)非常接近于零(-3.8cm),对于24.7cm的不确定区间,25%和75%的检测阈值分别为-16.1cm和+8.6cm。我们还观察到各个房间之间的结果有一些有趣的变化,我们将在论文中详细讨论。我们的研究结果可以帮助VR开发者了解用户对不正确的眼高位置的敏感性,阐明室内空间的各种特征对人们对眼高操纵的容忍度的潜在影响,并为未来寻求使用眼高操纵来减轻VR中距离低估的工作提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Am I Floating or Not? : Sensitivity to Eye Height Manipulations in HMD-based Immersive Virtual Environments
Eye height manipulations have previously been found to affect judgments of object size and egocentric distance in both real and immersive virtual environments. In this short paper we report the results of an experiment that explores people’s sensitivity to various offsets of their eye height in VR using a forced-choice task in a wide variety of different architectural models. Our goal is to better understand the range of eye height manipulations that can be surreptitiously employed under different environmental conditions. We exposed each of 10 standing participants to a total of 121 randomly-ordered trials, spanning 11 different eye height offsets between –80cm to +80cm, in 11 different highly detailed virtual indoor environments, and asked them to report whether they felt that their (invisible) feet were floating above or sunken below the virtual floor. We fit psychometric functions to the pooled data and to the data from each virtual environment and each participant individually. In the pooled data, we found a point-of-subjective-equality (PSE) very close to zero (–3.8cm), and 25% and 75% detection thresholds of –16.1cm and +8.6cm respectively, for an uncertainty interval of 24.7cm. We also observed some interesting variations in the results between individual rooms, which we discuss in more detail in the paper. Our findings can help to inform VR developers about users’ sensitivity to incorrect eye height placement, to elucidate the potential impact of various features of interior spaces on people’s tolerance of eye height manipulations, and to inform future work seeking to employ eye height manipulations to mitigate distance underestimation in VR.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信