{"title":"并行计算机象棋应用的实现","authors":"V. Vuckovic","doi":"10.1109/TELSKS.2005.1572185","DOIUrl":null,"url":null,"abstract":"This paper is concerned with the realization of the parallel computer chess application. The asynchronous parallel search algorithm uses distributed local network. The original solution is implemented and tested in author's chess application Axon. The standard approaches of parallelism use dual and quad server PC machine, which is expensive and rare compared with classical single processor PC machines. The author's solution introduces a new class of simple and efficient algorithm of the parallelization, using standard single processor units connected via local 100 Mb or 1 Gbit networks. Compared with single processor search algorithms, the parallel algorithm significantly increases performance in test suites and practical play","PeriodicalId":422115,"journal":{"name":"TELSIKS 2005 - 2005 uth International Conference on Telecommunication in ModernSatellite, Cable and Broadcasting Services","volume":"183 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Realization of the Parallel Computer Chess Application\",\"authors\":\"V. Vuckovic\",\"doi\":\"10.1109/TELSKS.2005.1572185\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper is concerned with the realization of the parallel computer chess application. The asynchronous parallel search algorithm uses distributed local network. The original solution is implemented and tested in author's chess application Axon. The standard approaches of parallelism use dual and quad server PC machine, which is expensive and rare compared with classical single processor PC machines. The author's solution introduces a new class of simple and efficient algorithm of the parallelization, using standard single processor units connected via local 100 Mb or 1 Gbit networks. Compared with single processor search algorithms, the parallel algorithm significantly increases performance in test suites and practical play\",\"PeriodicalId\":422115,\"journal\":{\"name\":\"TELSIKS 2005 - 2005 uth International Conference on Telecommunication in ModernSatellite, Cable and Broadcasting Services\",\"volume\":\"183 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"TELSIKS 2005 - 2005 uth International Conference on Telecommunication in ModernSatellite, Cable and Broadcasting Services\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TELSKS.2005.1572185\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"TELSIKS 2005 - 2005 uth International Conference on Telecommunication in ModernSatellite, Cable and Broadcasting Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TELSKS.2005.1572185","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Realization of the Parallel Computer Chess Application
This paper is concerned with the realization of the parallel computer chess application. The asynchronous parallel search algorithm uses distributed local network. The original solution is implemented and tested in author's chess application Axon. The standard approaches of parallelism use dual and quad server PC machine, which is expensive and rare compared with classical single processor PC machines. The author's solution introduces a new class of simple and efficient algorithm of the parallelization, using standard single processor units connected via local 100 Mb or 1 Gbit networks. Compared with single processor search algorithms, the parallel algorithm significantly increases performance in test suites and practical play