流架构上的多边形渲染

John Douglas Owens, W. Dally, U. Kapasi, S. Rixner, P. Mattson, B. Mowery
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引用次数: 53

摘要

在多边形渲染中使用可编程流架构提供了一种强大的机制来解决当今复杂场景的高性能需求,以及多边形渲染管道中灵活性和可编程性的需求。我们描述了多边形渲染管道如何映射到数据流和在流上操作的内核,以及如何使用这种映射在Imagine(一个可编程流处理器)上实现多边形渲染管道。我们将我们的结果与具有代表性的硬件和软件渲染器的循环精确模拟Imagine进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Polygon rendering on a stream architecture
The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today's complex scenes as well as the need for flexibility and programmability in the polygon rendering pipeline. We describe how a polygon rendering pipeline maps into data streams and kernels that operate on streams, and how this mapping is used to implement the polgyon rendering pipeline on Imagine, a programmable stream processor. We compare our results on a cycle-accurate simulation of Imagine to representative hardware and software renderers.
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