在硬实时系统中为学习高级课题设计自动赛车模型

E. Bagalini, M. Violante
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引用次数: 2

摘要

本章的目的是说明研究生团队面临的设计挑战,以及他们设计的解决方案,以开发用于飞思卡尔杯全球速度竞赛的自动驾驶汽车。比赛的目的是设计出能够自动完成未知赛道的最快汽车。比赛的挑战为工程学生提供了一个理想的教学平台,他们可以通过工作经验来提高在课堂上学到的不同领域的理论方面,如硬实时系统理论、控制理论、基于模型的设计理论和计算机视觉理论。除了技术方面,由于汽车是由学生团队开发的,比赛还支持软技能的发展(如团队合作和沟通技巧),这些通常不是传统课程所涉及的。经过三年的参与取得的结果表明,这种方法在提高工程课程质量方面非常有效
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Autonomous Race Car Models for Learning Advanced Topics in Hard Real-Time System
The purpose of this chapter is to illustrate the design challenge that teams of graduate students are facing, and the solutions they devised, to develop autonomous vehicles for the worldwide speed race competition known as The Freescale Cup. The purpose of the competition is to design the fastest car able to complete an unknown racetrack autonomously. The challenge posed by the competition is an ideal teaching ground for engineering students that can improve with a working experience the theoretical aspects learned in class in different fields such as hard-real-time system theory, control theory, model-based design theory, and computer vision theory. Besides the technical aspects, as cars are developed by teams of students, the competition is also supporting the development of soft skills (such as team work, and communication skills) that are not normally addressed by classical curricula. The results achieved after three years of participation suggest that this approach is very effective in improving the quality of engineering curricula
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