P2G:分布式实时处理多媒体数据的框架

H. Espeland, P. Beskow, H. Stensland, Preben N. Olsen, S. Kristoffersen, C. Griwodz, P. Halvorsen
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引用次数: 15

摘要

随着用户对多媒体服务日益复杂化和智能化的要求,多媒体数据处理的计算需求也在稳步增长。新的多核硬件体系结构提供了所需的资源,但是与顺序应用程序相比,编写并行的分布式应用程序仍然是一项劳动密集型任务。出于这个原因,谷歌和Microsoft实现了各自的处理框架MapReduce和Dryad,因为它们允许开发人员顺序思考,同时受益于并行和分布式执行。这些批处理框架设计的固有限制是它们无法表达任意复杂的工作负载。框架的依赖关系图通常限于有向无环图,甚至是预先确定的阶段。这对于视频编码和其他依赖于迭代执行的算法来说尤其成问题。使用并行程序的Nornir运行时系统,它是Kahn进程网络的实现,我们处理并解决了其中的一些限制。然而,由于其复杂的编程模型,它比其他框架更难使用。在本文中,我们以Nornir的知识为基础,提出了一个名为P2G的新框架,专门用于开发和处理分布式实时多媒体数据。P2G支持具有循环、分支和截止日期的任意复杂依赖关系图,并提供数据和任务并行性。该框架的实现是透明地使用可用(异构)资源进行扩展,这是云计算范式中熟悉的概念。为了简化开发,我们实现了一种(可互换的)P2G内核语言。在本文中,我们提出了一个P2G执行节点的概念验证实现和一些使用复杂工作负载(如Motion JPEG和K-means聚类)的实验示例。结果表明,p2g系统是一种可行的多媒体处理方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
P2G: A Framework for Distributed Real-Time Processing of Multimedia Data
The computational demands of multimedia data processing are steadily increasing as consumers call for progressively more complex and intelligent multimedia services. New multi-core hardware architectures provide the required resources, but writing parallel, distributed applications remains a labor-intensive task compared to their sequential counter-part. For this reason, Google and Microsoft implemented their respective processing frameworks MapReduce and Dryad, as they allow the developer to think sequentially, yet benefit from parallel and distributed execution. An inherent limitation in the design of these batch processing frameworks is their inability to express arbitrarily complex workloads. The dependency graphs of the frameworks are often limited to directed acyclic graphs, or even pre-determined stages. This is particularly problematic for video encoding and other algorithms that depend on iterative execution. With the Nornir runtime system for parallel programs, which is a Kahn Process Network implementation, we addressed and solved several of these limitations. However, it is more difficult to use than other frameworks due to its complex programming model. In this paper, we build on the knowledge gained from Nornir and present a new framework, called P2G, designed specifically for developing and processing distributed real-time multimedia data. P2G supports arbitrarily complex dependency graphs with cycles, branches and deadlines, and provides both data- and task-parallelism. The framework is implemented to scale transparently with available (heterogeneous) resources, a concept familiar from the cloud computing paradigm. We have implemented an (interchangeable) P2G kernel language to ease development. In this paper, we present a proof of concept implementation of a P2G execution node and some experimental examples using complex workloads like Motion JPEG and K-means clustering. The results show that theP2G system is a feasible approach to multimedia processing.
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