在线雕刻和可视化的多水平体

H. Müller, T. Surmann, M. Stautner, Frank Albersmann, K. Weinert
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引用次数: 64

摘要

多平面体的概念是使用多个平面体来表示一个实体。通过这种方式,克服了不均匀采样密度依赖于相对于dexels方向的表面斜率的困难。我们提出了正交3-dexel体的算法,涉及通过擦除和生成工具以及直接渲染的在线雕刻。该算法在机械工程铣削过程仿真中实现了比实时性好几倍的计算量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Online sculpting and visualization of multi-dexel volumes
The idea of multi-dexel volumes is to use more than one dexel volume for representation of a solid. In this manner the difficulty of unequal sampling densities dependent on the slope of the surface relative to the direction of the dexels is overcome. We present algorithms for orthogonal 3-dexel volumes, which concern on-line sculpting by erasing and generating tools and direct rendering. The algorithms achieve computation times better than real time for simulation of milling processes in mechanical engineering.
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