弹性臂:在虚拟环境中增强交互和感知的人类尺度被动触觉反馈

Merwan Achibet, Adrien Girard, Anthony Talvas, M. Marchal, A. Lécuyer
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引用次数: 72

摘要

触觉反馈被认为可以改善虚拟环境中的3D交互,但目前的触觉界面仍然很复杂,只适合桌面交互。在本文中,我们介绍了“弹性臂”,一种新颖的方法,以一种简单而经济的方式在沉浸式虚拟环境中结合触觉反馈。弹性手臂是基于一个安装在身体上的弹性电枢,将用户的手连接到她的肩膀上。因此,当伸展手臂时,会感觉到一个渐进的阻力。这种触觉反馈可以与各种3D交互技术相结合,我们通过基于气泡技术,重定向触摸和伪触觉等众所周知的例子的几个用例来说明我们的系统提供的可能性。这些说明性用例为用户在选择和导航任务中提供触觉反馈,但也增强了他们对虚拟环境的感知。综上所述,这些例子表明弹性臂可以在许多应用中转换,并具有各种3D交互隐喻,其中移动触觉反馈是有益的。它还可以为设计基于“人类尺度”的自我中心触觉反馈的新交互技术铺平道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments
Haptic feedback is known to improve 3D interaction in virtual environments but current haptic interfaces remain complex and tailored to desktop interaction. In this paper, we introduce the “Elastic-Arm”, a novel approach for incorporating haptic feedback in immersive virtual environments in a simple and cost-effective way. The Elastic-Arm is based on a body-mounted elastic armature that links the user's hand to her shoulder. As a result, a progressive resistance force is perceived when extending the arm. This haptic feedback can be incorporated with various 3D interaction techniques and we illustrate the possibilities offered by our system through several use cases based on well-known examples such as the Bubble technique, Redirected Touching and pseudo-haptics. These illustrative use cases provide users with haptic feedback during selection and navigation tasks but they also enhance their perception of the virtual environment. Taken together, these examples suggest that the Elastic-Arm can be transposed in numerous applications and with various 3D interaction metaphors in which a mobile hap-tic feedback can be beneficial. It could also pave the way for the design of new interaction techniques based on “human-scale” egocentric haptic feedback.
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