建筑3d cad与游戏引擎双向合作

Keita Kado, Gakuhito Hirasawa
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引用次数: 3

摘要

建筑信息建模(BIM)是指建立一个三维模型(3D模型)作为虚拟建筑,并利用这个虚拟建筑进行各种模拟和评估的概念。利用虚拟现实进行三维可视化是BIM的典型应用。游戏引擎——也就是视频游戏的开发环境——已经被有效地用作架构虚拟现实(VR)应用程序的开发环境。游戏引擎提供的各种功能可以用来开发VR应用。然而,通常使用的中间基于文件的数据协调需要与涉及设计和可视化的循环过程相关的有问题的任务。本文描述了一种将建筑3D CAD和在游戏引擎中开发的VR应用程序相互连接的双向合作,特别强调了3D模型管理。在双向协作系统中,建筑三维CAD中的三维模型通过中继数据库与VR应用共享。采用基于网格和参数的三维模型表示方法对三维模型进行管理。此外,两个扩展,一个增量更新功能和一个编辑功能,使合作顺利和双向。本研究展示了一个沉浸式VR应用程序,用于与建筑师或客户等利益相关者进行决策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Two-way cooperation of architectural 3d cad and game engine
Building information modeling (BIM) is the concept that involves building a three-dimensional model (3D model) as a virtual building and using this virtual building to perform various simulations and evaluations. 3D visualization using virtual reality is a typical use of BIM. A game engine---that is, a development environment for video games---has been effectively utilized as a development environment for architectural virtual reality (VR) applications. Various functions provided by the game engine can be used to develop VR applications. However, the intermediate file-based data coordination that is conventionally used requires problematic tasks associated with the cyclic process involving design and visualization. A two-way cooperation that interconnects architectural 3D CAD and a VR application developed in a game engine is described in this paper, with a special emphasis on 3D model management. In the two-way cooperation system, 3D models in architectural 3D CAD are shared with the VR application through a relay database. Three-dimensional model representation that is mesh-based and parametric-based is employed to manage 3D models. In addition, two expansions, a delta update function and an editing function, make cooperation smooth and bidirectional. An immersive VR application designed for decision making with stakeholders such as architects or clients is demonstrated in this study.
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