Paul O. Sundlie, DeJuan Daniels, T. Sharp, Kelsea Sullivan
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Digital holography provides a new opportunity for one look 3D imaging. However, computationally intensive wave-front propagation and correction creates an obstacle to rapid technological development. In this paper, we present our efforts to accelerate a CPU based atmospheric distortion correction algorithm by leveraging modern GPU processing capabilities. We show an improvement in computation time, achieving a significant increase in performance.