{"title":"利用虚拟现实探索与计算机科学留用相关的因素","authors":"Vidya Gaddy, F. Ortega","doi":"10.1109/VRW55335.2022.00062","DOIUrl":null,"url":null,"abstract":"In this research, the goal was to dissect the main attributes associated with student engagement in introductory Computer Science (CS) courses. A Virtual Reality simulation and survey were designed. Results indicated that there was a strong positive reaction to goal orientation, and a strong negative reaction to demographic characteristics.","PeriodicalId":326252,"journal":{"name":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"954 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Exploring Factors Associated with Retention in Computer Science Using Virtual Reality\",\"authors\":\"Vidya Gaddy, F. Ortega\",\"doi\":\"10.1109/VRW55335.2022.00062\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this research, the goal was to dissect the main attributes associated with student engagement in introductory Computer Science (CS) courses. A Virtual Reality simulation and survey were designed. Results indicated that there was a strong positive reaction to goal orientation, and a strong negative reaction to demographic characteristics.\",\"PeriodicalId\":326252,\"journal\":{\"name\":\"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"volume\":\"954 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRW55335.2022.00062\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW55335.2022.00062","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Exploring Factors Associated with Retention in Computer Science Using Virtual Reality
In this research, the goal was to dissect the main attributes associated with student engagement in introductory Computer Science (CS) courses. A Virtual Reality simulation and survey were designed. Results indicated that there was a strong positive reaction to goal orientation, and a strong negative reaction to demographic characteristics.