通过MACROMEDIA FLASH帮助VI班学生提高数学理解能力

P. Silaban, A. Hasibuan
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引用次数: 0

摘要

本研究中存在的问题是学习中很少使用媒体, Â学生的数学理解能力仍然较低,在数学学习中搭建平面材料,缺乏学习媒体。本研究旨在确定Macromedia flash辅助数学学习媒体的发展与平面材料的关系。这种研究方法采用研究与发展(research and development)。四维设备开发模型包括四个开发阶段,即定义、设计、开发和传播,或者适应为四维模型,即定义、设计、开发和传播。在田间试验中,前测平均分为68.24分,后测平均分为86.76分。平均增长18.52。增益最小值为0.62,增益最大值为1.00。在测试中,前测平均值的差值为60.33,后测平均值的差值为81.33。平均增长21%。最小增益为0.77,最大增益为0.83。基于这些数据,在macromedia flash的辅助下开发数学学习媒体,学生的数学理解能力得到了显著的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENINGKATKAN KEMAMPUAN PEMAHAMAN MATEMATIS MELALUI PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBANTUAN MACROMEDIA FLASH PADA SISWA KELAS VI SD MATERI BANGUN DATAR
The problem in this research is learning rarely uses media in learning,  students' mathematical understanding ability is still low in mathematics learning flat-build material, lack of learning media. This study aims to determine the relationship of the development of Macromedia Flash-assisted mathematics learning media related to flat material. This research method uses research and development (Research and Development). The 4-D device development model consists of 4 stages of development, namely Define, Design, Develop and Disseminate or adapted into a 4-D model, namely defining, designing, developing and disseminating. In the field trials the average pretest score is 68.24 while the average posttest score is 86.76. An average increase of 18.52. The minimum gain value is 0.62 while the maximum gain value is 1.00. In the test of the spread of the average pretest value is 60.33 while the average posttest score is 81.33. An average increase of 21. The minimum gain value is 0.77 while the maximum gain value is 0.83. Based on these data, the development of mathematics learning media assisted by macromedia flash has experienced a significant increase in students' mathematical understanding abilities.
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