靴差指引10

Chuck Walbourn
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引用次数: 0

摘要

Bootstrapping Direct3D 10 (Chuck Walbourn): Direct3D 10的高级系统概述,以及它如何与Direct3D 10相关,以及它如何与Direct3D 9和其他图形api相关。我们将通过设置和创建Direct3D 10设备的基础知识运行,并演示一些Direct3D 10代码/着色器等效于现有的固定函数风格计算。(40分钟)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bootstrapping Direct3D 10
Bootstrapping Direct3D 10 (Chuck Walbourn): A high-level system overview of Direct3D 10 and how it relates to Direct3D 10 and how it relates Direct3D 9 and other graphics APIs. We will run through the basics of setting up and creating a Direct3D 10 device, and demonstrate a few Direct3D 10 code/shader equivalents for existing fixed-function style computations. [40 minutes]
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