触觉纹理和表面顺应性的交互式扫描

S. Andrews, J. Lang
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引用次数: 37

摘要

在现代计算机图形学中,三维扫描是获取物体几何形状的常用方法。然而,除了几何模型之外,交互行为的物理模型对于任意环境中物体的真实表示也是必需的。本文介绍了一种手持式扫描方法,用于获取真实世界三维物体的物理表面纹理(粗糙度)。我们的系统利用低成本的移动触摸探针和基于图像的跟踪,允许操作员交互式地扫描现实世界的物体,并生成表面纹理和顺应性的估计。这些扫描可以集成到3D扫描管道中,就像彩色图像可以包含到管道中以获取视觉纹理一样。我们证明了所获得的表面特性具有足够的质量,可以对扫描对象进行触觉显示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interaction behaviour are required for the realistic representation of objects in arbitrary environments. In this paper, we introduce a hand-held scanning approach for the acquisition of physical surface texture (roughness) of real- world 3D objects. Our system utilizes a low-cost mobile touch probe and image-based tracking to allow an operator to interactively scan a real-world object and generate estimates of surface texture and compliance. These scans can be integrated into the 3D scanning pipeline, just as colour imagery can be included into the pipeline for the acquisition of visual texture. We demonstrate that the acquired surface properties are of sufficient quality to allow for haptic display of the scanned object.
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