Kahoot应用:基于android的工作表媒体开发,促进语法理解

Vina Rosyadah, Anita Rahmah Dewi, Wilujeng Asih Purwani, M. L. Al Halim
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引用次数: 0

摘要

本研究旨在利用Kahoot语法应用程序开发基于android的工作表媒体,并分析其可行性。本研究的设计采用研究与开发(R&D)方法,采用Dick & Carey(1996)的ADDIE模型。数据收集技术通过访谈、通过有效性测试、数据和数据可行性测试进行问卷调查以及文件编制等方式进行。学习媒体的验证由媒体和材料专家以及英语教师进行。对18名X MIPA学生进行了媒体测试。数据分析技术采用百分比混合方法。本研究的结果表明,该媒体的使用是可行的,因为它得到了专家的认可,96%的媒体百分比,78%的材料,92%的教师和83.8%的学生的回应率。此外,媒体更有趣,可以激发学生的好奇心,也可以培养他们对语法的理解。关键词:Android,开发,语法,Kahoot应用,工作表媒体
本文章由计算机程序翻译,如有差异,请以英文原文为准。
KAHOOT APPLICATION: ANDROID BASED WORKSHEET MEDIA DEVELOPMENT IN FOSTERING GRAMMAR UNDERSTANDING
This study aims to develop the Android-based worksheet media by Kahoot application on grammar and analyze the feasibility of it. This design of this study uses Research & Development (R&D) method which uses ADDIE model by Dick & Carey (1996). Data collection techniques were carried out through interviews, questionnaires by validity tests data and data feasibility tests, and documentation. The validation of learning media was carried out by media and material experts, and English teachers. The media was tested on 18 students of X MIPA. Data analysis techniques use mixed method by percentages. The results of this study indicate that the media is feasible to use because it has been approved by experts with 96% media percentage, 78% material, 92% teacher and 83.8% student response percentage. In addition, media is more fun and students can encourage their curiosity also foster them in understanding grammar. Keywords: Android, Development, Grammar, Kahoot Application, Worksheet Media
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