{"title":"将离散和连续现象模型集成到实用的高级用户界面规范中","authors":"S. A. Morrison","doi":"10.1109/SIMSYM.2000.844929","DOIUrl":null,"url":null,"abstract":"Most current user interface specification languages and toolkits are based on serial, discrete, token exchange paradigms that perform an acceptable job of implementing traditional WIMP (Window, Icon, Menu, Pointer) interfaces. These tools, however are ill suited to address the needs of emerging interaction studies such as virtual environments and interactive simulations. These interaction styles commonly rely upon full duplex, asynchronous, interrelated dialogues, a blend of continuous and discrete inputs and responses, and implicit commands and probabilistic input events. Some forms of non-WIMP interfaces, particularly interactive simulations, must also contend with real time processing constraints and deadline-based computations. This work proposes a specification paradigm, the SHADOW system, which directly addresses these issues. This system has been demonstrated to allow both the semantic meaning and behavior of all simulation elements to be clearly defined in a reusable fashion while providing support for good software engineering practices.","PeriodicalId":361153,"journal":{"name":"Proceedings 33rd Annual Simulation Symposium (SS 2000)","volume":"83 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Integrating discrete and continuous phenomena models into practical advanced user interface specifications\",\"authors\":\"S. A. Morrison\",\"doi\":\"10.1109/SIMSYM.2000.844929\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Most current user interface specification languages and toolkits are based on serial, discrete, token exchange paradigms that perform an acceptable job of implementing traditional WIMP (Window, Icon, Menu, Pointer) interfaces. These tools, however are ill suited to address the needs of emerging interaction studies such as virtual environments and interactive simulations. These interaction styles commonly rely upon full duplex, asynchronous, interrelated dialogues, a blend of continuous and discrete inputs and responses, and implicit commands and probabilistic input events. Some forms of non-WIMP interfaces, particularly interactive simulations, must also contend with real time processing constraints and deadline-based computations. This work proposes a specification paradigm, the SHADOW system, which directly addresses these issues. This system has been demonstrated to allow both the semantic meaning and behavior of all simulation elements to be clearly defined in a reusable fashion while providing support for good software engineering practices.\",\"PeriodicalId\":361153,\"journal\":{\"name\":\"Proceedings 33rd Annual Simulation Symposium (SS 2000)\",\"volume\":\"83 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-04-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 33rd Annual Simulation Symposium (SS 2000)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIMSYM.2000.844929\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 33rd Annual Simulation Symposium (SS 2000)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIMSYM.2000.844929","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Integrating discrete and continuous phenomena models into practical advanced user interface specifications
Most current user interface specification languages and toolkits are based on serial, discrete, token exchange paradigms that perform an acceptable job of implementing traditional WIMP (Window, Icon, Menu, Pointer) interfaces. These tools, however are ill suited to address the needs of emerging interaction studies such as virtual environments and interactive simulations. These interaction styles commonly rely upon full duplex, asynchronous, interrelated dialogues, a blend of continuous and discrete inputs and responses, and implicit commands and probabilistic input events. Some forms of non-WIMP interfaces, particularly interactive simulations, must also contend with real time processing constraints and deadline-based computations. This work proposes a specification paradigm, the SHADOW system, which directly addresses these issues. This system has been demonstrated to allow both the semantic meaning and behavior of all simulation elements to be clearly defined in a reusable fashion while providing support for good software engineering practices.