基于博弈的计算智能改进导弹航路规划和瞄准

Ken Doris, D. Silvia
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引用次数: 2

摘要

本文讨论了一个研究项目,该项目采用计算智能(CI)来提高军事规划者的能力,使传感器和武器能够有效地与移动目标交战。未来的目标运动是通过使用多个软件代理采用目标导向的行动计划(GOAP)预测。GOAP源自斯坦福研究所规划系统(strip),是一类相对较新的CI,非常适合于动态实时环境,如军事行动。该项目在将计算机游戏工业技术用于实时战术军事应用方面是不同寻常的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved Missile Route Planning and Targeting using Game-Based Computational Intelligence
This paper discusses a research project that employs computational intelligence (CI) to improve the ability of military planners to route sensors and weapons to effectively engage mobile targets. Future target motion is predicted through the use of multiple software agents employing goal oriented action planning (GOAP). Derived from the Stanford Research Institute Planning System (STRIPS), GOAP is a relatively new class of CI that is ideally suited to dynamic real-time environments such as military operations. The project is unusual in its adaptation of computer gaming industry technology for use in real-time, tactical military applications
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