基于智能手机触摸手势的大屏幕交互设计

Firdan Machda, Y. Asnar, Saiful Akbar
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引用次数: 0

摘要

计算机系统的进步导致计算机系统在我们周围的普及(例如,开放空间,商场)。这些电脑通常配备了大屏幕和各种输入设备(如键盘、操纵杆、鼠标、触摸屏)进行交互。虽然智能手机已经无处不在,并且配备了各种输入方式和传感器,但使用它们与大屏幕进行交互的情况非常罕见。在本文中,我们探索了智能手机中触摸手势的设计空间,以便用户通过智能手机与大屏幕进行交互。我们进行了各种各样的实验,研究手指如何与智能手机的触摸屏互动,并将其映射到大屏幕上。这些动作是点击、双击、拖动、轻弹、展开、捏捏和旋转。为了验证我们的交互设计,我们使用不同大小的对象与大屏幕进行用户交互实验。然后将这些结果与具有相同交互作用的老鼠进行比较。然而,实验结果表明,我们的交互设计比鼠标更糟糕。它显示出有希望的结果,有待进一步开发,以便在有大屏幕的公共场所使用自己的设备交互可以成为一种用户友好的现实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Big Screen Interaction Based on Smartphone Touch Gestures
Advances in computer systems lead to the pervasiveness of computer systems in our surrounding (e.g., open spaces, malls). Those computers are often equipped with big screens and various input devices (e.g., keyboards, joystics, mouses, touchscreens) to interact with. Though smartphone has been ubiquitous and equipped with various input means and sensors, it is quite rare to use them to interact with a big screen. In this paper, we explore a design space of touch geastures in a smartphone for users interacting with a big screen via their smartphones. We conduct various experiments various geatures and studies how a finger interacts with the smartphone's touchscreen and maps it to a big screen interaction. Those geasutres are tap, double tap, drag, flick, spread, pinch and rotate. To validate our interaction design, we conduct users' experiments interacting with a big screen using an object with various size. Those results, then compare with a mouse with the same interaction. Though, experiment results show our interaction design worse than the ones with mouse. It shows promising results to be further developed so that bring your own device interaction in a public place with a big screen can become a user-friendly reality.
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